﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SKillDataModel
{

    public int SkillID;

    /// <summary>
    /// 冷却时间
    /// </summary>
    public int TempCoolTime
    {
        set
        {
            CoolTime = NumTools.GetInstance().GetFloatFromInt(value);
            Debug.Log("获取到冷却时间:");
        }
    }

    /// <summary>
    /// 冷却时间
    /// </summary>
    public float CoolTime;

    /// <summary>
    /// 出发动画
    /// </summary>
    public string AnimTrigger;

    /// <summary>
    /// 技能效果数值
    /// </summary>
    public int SkillEffectData;

    /// <summary>
    /// 技能类型
    /// </summary>
    public int SkillType;
}
